Tech Dirt is running an article about Galactic Civilisations II by Stardock. The game doesn’t employ copy protection which is a surprise in the modern world of piracy and digital hijacking.
I think it’s great that they decided to trust the consumer and are making a success of the product. I wish some of the other producers of games would sit up and take notice.
Surely if all producers were to toss the copy protection and rather charge for the updates / additional features / support they could lower the cost of the product? How much does using something like StarForce cost anyway?